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  • Corrections & Suggestions: Many


    Krull
    • Implemented I want to...: Discuss
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    Looked over the rules, and found a few issues that I'll outline below. Feedback is appreciated. 

    2.4. Do not contacting developers directly

    Correction: Should read "Do not contact developers directly."

    2.6. AFKing

    Leaving your computer or in any manner tabbing out or going AFK should not be done in a public area, please be inside your private home or the welcome center.

    Potential Punishment:
      7 day suspension


    - Really 7 days for afking in public? 
    Suggestion: Require people to use an AFK tag, can be the same as a character tag. Three warnings for non-use and a 1 day ban otherwise. (Though I am personally against AFK bans in any regard.)

     

    2.15. External Websites

    Comment: I can see the concern and fear of external websites, but many RP business and companies use them or already have them set up. Banning use of external websites for RP purposes is unnecessary. Suggestion: A simple warning that "PZG" is not responsible for content or the safety of external websites would suffice. Metagaming in any form is against the rules, no matter where the information is gathered.

    3.4.1.1. Special Characters

    "

    Special Characters are characters which have a particular subset of skills (superior strength, shooting, stamina, etc), such as but not limited to:

    • Mentally Challenged
    • Skilled Martial Artists
    • Members of Special Operations Forces

    These characters must have Upper Administration Team approval prior to roleplaying as such."

    Comment: HA! Everyone and their brother is a god damn soldier, ex-soldier, special-ops, robo cop or SEAL. They can all shoot perfectly and have more combat training than anyone else. This is going to be entertaining to see enforced. Start with everyone in the SD, FD, and any Mafia.

    3.6.1. Player Kills

    Comment: Eh? There is currently no life hud of any sort in use sim-wide. Is this something that will be implemented?  Any sort of IC death should first have to be approved by the character who is to die. A "Player Kill" resulting in incapacitation, but not actual death shouldn't be referred to as a "kill".  In my opinion this hurts continuity and canon. This is where SL RP of this type differs from GTA or another MMO. I'd eliminate player kills completely. 

    3.6.2. Character Kills 

    Comment: "Script wise" eh? "Applications?"  This and the above was just copied from Owl Gaming's website wasn't it? Same with the above.  Applications shouldn't be needed for a character kill. If anything a notification to be sent to Admin notifying them of the character's death, again the decision should be up to the character who is to die and no-one else.

    3.6.2.1. through 3.6.2.2.

    Comment: All this is unnecessary text, being "almost killed" or "incapacitated" as a result of any of the actions listed here is valid. Incapacitation to the result of being out of the RP for the remainder of its duration, hospitalized, etc. are all valid outcomes. However, again, it should be up to the character's owner to decide if that character should be permanently "killed" (There should be no-other type of death) as a result of their actions.  No group, administrator, or other RPer should decide that for them without their approval. 

    3.14. LEO Presence

    "Always act like there is a heavy LEO presence, even if there is lack thereof."
    Comment: There's no reason to act if there is a "HEAVY" presence, as this is unrealistic even in RL. It should be assumed there are at least a couple deputies (NPC or real) available at any given time.

    8.4. Weapon Licenses

    Correction: Remove references to Los Santos.

    8.5. NPCs & Shops

    Correction: Remove references to Los Santos/ GTA.

    9. Faction Rules

    Comment: This reads like GTA, infact it's a direct copy of the Owl faction rules. I suggest revising to remove references to GTA and to better suit SL. See above comments on Player Kills.

    10.4. Property Break-Ins, Robberies & Theft

    Comment: Also from GTA, character hours eh?  Revise to better fit with SL's limitations. Rewriting is needed.

    10.4.5. Character Robberies

    Comment: See comments on Player Kills above.

    10.4.7. Vehicle Theft

    Comment: Most of this is unnecessary.  Again this is for GTA not SL. Revise accordingly. 

    • Agree 4
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    i agree  with your suggestion - regarding afking - i noticed one person standing front of of FD on yard however had no tags so i would suggest revising afking rule to cover the workplaces and roadways - eg standing in yards where constant movemements of vehicles might bump afk person off  could be cause problems - each workplace have lounge room example FD has lounge room at back of FD buidling so where afk people can use it if they cant get to her or his home quickly but other areas inside workplace might be used example offices can be place to afk but vehicele bays or car parking isnt right place to afk in it because if person stands on bay path of vehicle which is causes problems for it

     

    the 7 day supsendison for afking is harsh - i would suggest - first warn then 3 day suspendsion

    Edited by rsd58 Congrejo
    • Agree 1
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    Quote

     

    2.4. Do not contacting developers directly

    Correction: Should read "Do not contact developers directly."

     

    Corrected.

     

    Quote

     

    2.6. AFKing

    Leaving your computer or in any manner tabbing out or going AFK should not be done in a public area, please be inside your private home or the welcome center.

    Potential Punishment:
      7 day suspension

     

    Modified.

     

    Quote

     

    2.15. External Websites

    Comment: I can see the concern and fear of external websites, but many RP business and companies use them or already have them set up. Banning use of external websites for RP purposes is unnecessary. Suggestion: A simple warning that "PZG" is not responsible for content or the safety of external websites would suffice. Metagaming in any form is against the rules, no matter where the information is gathered.

     

    Removed.

     

    Quote

     

    3.4.1.1. Special Characters

    "

    Special Characters are characters which have a particular subset of skills (superior strength, shooting, stamina, etc), such as but not limited to:

    • Mentally Challenged
    • Skilled Martial Artists
    • Members of Special Operations Forces

    These characters must have Upper Administration Team approval prior to roleplaying as such."

     

    Will not be modified.

     

     

    Quote

     

    3.6.1. Player Kills

    Comment: Eh? There is currently no life hud of any sort in use sim-wide. Is this something that will be implemented?  Any sort of IC death should first have to be approved by the character who is to die. A "Player Kill" resulting in incapacitation, but not actual death shouldn't be referred to as a "kill".  In my opinion this hurts continuity and canon. This is where SL RP of this type differs from GTA or another MMO. I'd eliminate player kills completely. 

     

    Negative. This is in future roadmaps, although not triggered by a script yet, the concept is still there.

     

     

    Quote

     

    3.6.2. Character Kills 

    Comment: "Script wise" eh? "Applications?"  This and the above was just copied from Owl Gaming's website wasn't it? Same with the above.  Applications shouldn't be needed for a character kill. If anything a notification to be sent to Admin notifying them of the character's death, again the decision should be up to the character who is to die and no-one else.

     

    This will not be changed. Administrators can enact Character Kills without seeing an application, otherwise an Character Kill Application must be sent to the Administration Team by the character who wants to die. It will always be up to the character, unless such a clause is in the faction they join.

     

    Quote

     

    3.6.2.1. through 3.6.2.2.

    Comment: All this is unnecessary text, being "almost killed" or "incapacitated" as a result of any of the actions listed here is valid. Incapacitation to the result of being out of the RP for the remainder of its duration, hospitalized, etc. are all valid outcomes. However, again, it should be up to the character's owner to decide if that character should be permanently "killed" (There should be no-other type of death) as a result of their actions.  No group, administrator, or other RPer should decide that for them without their approval. 

     

    Have removed multiple example scenarios. It is up to the character, don't join a faction with a character kill clause if you're not interested in that.

     

    Quote

     

    3.14. LEO Presence

    "Always act like there is a heavy LEO presence, even if there is lack thereof."
    Comment: There's no reason to act if there is a "HEAVY" presence, as this is unrealistic even in RL. It should be assumed there are at least a couple deputies (NPC or real) available at any given time.

     

    Have reworded.

     

    Quote

     

    8.4. Weapon Licenses

    Correction: Remove references to Los Santos.

    8.5. NPCs & Shops

    Correction: Remove references to Los Santos/ GTA.

     

    Removed entire section, was not meant to be included.

     

    Quote

     

    9. Faction Rules

    Comment: This reads like GTA, infact it's a direct copy of the Owl faction rules. I suggest revising to remove references to GTA and to better suit SL. See above comments on Player Kills.

     

    Faction rules were were adjusted to better suit Second Life. We have referenced the style in which Owl Gaming lays out their rules.

     

    Quote

     

    10.4. Property Break-Ins, Robberies & Theft

    Comment: Also from GTA, character hours eh?  Revise to better fit with SL's limitations. Rewriting is needed.

     

    Will not be modified.

     

    Quote

     

    10.4.5. Character Robberies

    Comment: See comments on Player Kills above.

     

    Will not be modified.

     

    Quote

     

    10.4.7. Vehicle Theft

    Comment: Most of this is unnecessary.  Again this is for GTA not SL. Revise accordingly. 

     

    Will not be modified.

     

    Thanks for your feedback. Most changes have been implemented, while some have not. Any further concerns, should be raised in another rule discussion.

     

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